Reloading light crossbow 5e8/23/2023 ![]() But since you need a free hand to reload, that means you can only get off one shot and then you may as well throw it away. The only real difference is that you need both hands to shoot the light crossbow, while the hand crossbow can be shot with one hand. So if we compare the hand crossbow to the light crossbow, we see that the light crossbow has a greater range and deals more damage. But this isn't entirely correct, as either JC or MM (can't remember) has clarified that any weapon with the ammunition property requires an empty hand to reload it. The entire point of the weapon seems to be that it is a one-handed crossbow. In trying to come up with a way to buff the sling without making the hand crossbow entirely obsolete, I found myself wondering why the hand crossbow even exists. I was originally going to make a post about the sling after reading this article, but while they've done a good job of balancing the sling against the bow in their bit of homebrew, they ignored entirely the weapon the sling actually competes with: the hand crossbow. It certainly wins in style points, but mechanically I just find this weapon. They can fire 5 times before needing a full round to reload.I mean, aside from being hella rad, of course. Especially if you have proficiency for better types and the strength to back it up.Īlternately you can consider a repeater crossbow for some flexibility. They have their limits and for most characters a bow is better. While crossbows are great for low strength characters. You'll need feats to take a full round attack if you have multiple attacks per round. A light crossbow can't shoot more than two times this way and can only shoot once every other turn. If you have enough BAB to attack twice in a round then assuming you didn't move then you can shoot, reload as move action and shoot again. (Heavy crossbow takes a full action to reload.) You can shoot every turn with a light crossbow. Reload as your move action the turn after. If you haven't moved and aren't moving that turn - immediately reload if you're not in base contact with anything.Įlse, 5-foot step and then reload as taking a 5-foot step takes your movement - but leaves you with a move action still. /r/3d6 - For character creation, advice and sharing (system agnostic)./r/Battlemaps - For your VTT battlemap requirements./r/Tabletop - For your general tabletop gaming shenanigans./r/lfg - Looking For Group, find other players, etc./r/RPG - For general, non-Pathfinder related RPG discussion./r/Starfinder_rpg - For dedicated discussion of Paizo's Science Fantasy system and setting./r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs./r/Pathfinder2e - For dedicated Second Edition discussion./r/Pathfinder - For Pathfinder Society Organization/Discussion. ![]() Other subreddits you might be interested in: Fillable character sheets and intelligent character builders.Some of these tools and resources include the following: We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community. Archives of Nethys - Official PF Resource.Official Paizo AMAs on /r/Pathfinder_RPG.Here's what the flairs mean.įor Spoilers: >!This is a spoiler. Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. Rule 1b: Be reasonable with your language Posts not related to Pathfinder are subject to removal at the mods' discretion. For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way).
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